Necromancy
Level: Clr 4, Drd 4, Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: See text
Spell Resistance: Yes
The subject’s natural attacks are infused with supernatural pathogens. For the duration of the spell, creatures damaged by the subject’s natural weapons contract a disease selected from the table, which strikes immediately (no incubation period). The DC noted is for the subsequent save (use festering claw’s normal save DC for the initial saving throw).
Disease | DC | Damage |
---|---|---|
Blinding sickness | 16 | 1d4 Str* |
Cackle fever | 16 | 1d6 Wis |
Filth fever | 12 | 1d3 Dex and 1d3 Con |
Mindfire | 12 | 1d4 Int |
Red ache | 15 | 1d6 Str |
Shakes | 13 | 1d8 Dex |
Slimy doom | 14 | 1d4 Con |
* Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make a second Fortitude save (using the disease’s save DC) or be permanently blinded.