Festering Claw

Necromancy
Level:
 Clr 4, Drd 4, Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: See text
Spell Resistance: Yes

The subject’s natural attacks are infused with supernatural pathogens. For the duration of the spell, creatures damaged by the subject’s natural weapons contract a disease selected from the table, which strikes immediately (no incubation period). The DC noted is for the subsequent save (use festering claw’s normal save DC for the initial saving throw).

DiseaseDCDamage
Blinding sickness161d4 Str*
Cackle fever161d6 Wis
Filth fever121d3 Dex and 1d3 Con
Mindfire121d4 Int
Red ache151d6 Str
Shakes131d8 Dex
Slimy doom141d4 Con

* Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make a second Fortitude save (using the disease’s save DC) or be permanently blinded.